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CS-130 Coursework 1: Can video games be an educational learning tool?

CS-130 Coursework 1: Can video games be an educational learning tool? Reference list:

Rankin, Y., Gold, R. and Gooch, B. (2006). 3D role-playing games as language learning tools. [online] Diglib.eg. Available at: [Accessed 24 Oct. 2019].

Zheng, D., Bischoff, M. and Gilliland, B. (2012). Vocabulary learning in massively multiplayer online games: context and action before words. [online] Springer Link. Available at: [Accessed 24 Oct. 2019].

Rama, P., Black, R., Van Es, E. and Warschauer, M. (2012). Affordances for second language learning in World of Warcraft. [online] Education.uci.edu. Available at: [Accessed 25 Oct. 2019].

Shapiro, J. (2015). How Video Games In The Classroom Will Make Students Smarter. [online] Forbes.com. Available at: [Accessed 26 Oct. 2019].

Christopher, T. (2019). Can you learn a language playing video games? What the research says. [online] The Conversation. Available at: [Accessed 8 Oct. 2019].

Christina, G. (2019). Number of game console users in the U.S. 2017 | Statista. [online] Statista. Available at: [Accessed 13 Nov. 2019].

Wang, C., Chan, C., Mak, K., Ho, S., Wong, P. and Ho, R. (2019). Prevalence and Correlates of Video and Internet Gaming Addiction among Hong Kong Adolescents: A Pilot Study. [online] The Scientific World Journal. Available at: [Accessed 13 Oct. 2019].

Griffiths, M. (2002). The educational benefits of video games. Journal of Education and Health, 20(3),47.

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