The intent of this video is to simply show how the build mechanics function within gameplay.
3.9 added a completely new endgame that I'm very excited to experience. I play "non-legacy" Standard. At the point of this video, GGG has the Map Stash tab's ability to convert legacy maps to the current atlas disabled. As I want to experience the progression of the new Atlas I didn't want to use a legacy map that would unlock the entire atlas for me, ruining the new atlas experience for me. So I did the highest tier I was willing to unlock, without ruining the new endgame for myself. So this is a T11 Shaped Racecourse. I feel like it's a good balance for you and for me. I do unlock all the white and yellow maps on the Atlas, but I do get to do all the red maps through story progression...and you get a red map as an example.
3.10's video example will be a map at the end of the Atlas. Thanks for understanding.
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