We are working on an advanced procedural foliage spawner which allow us to set the boundaries of the area we want to spawn foliage with a spline. This can be used to create things like crop fields. In last episode, we finished the system by implementing the function to place meshes. But, just like in procedural roads and bridges system, I wanted to give the ability to edit individual meshes placed by this system. We are going to see how it can be done today.
#CodeLikeMe #unrealengine #ue4 #indiegamedev
0 Comments