Gill combo tutorial for Street Fighter V Champion Edition. This guide goes over his best combos including hit-confirms, BNB and punishes. Some beginner and advanced but I mostly aim for damage and practicality. Gill is the next new DLC character released for SF5. LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = EX Version
S. = Standing
C. = Crouching
F = Forward
B = Back
CC = Crush Counter
CA = Critical Art
(C) = Charge
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down,Down-Back, Back
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
V = V-Trigger Cancel
xx = Cancel
/ = Means "Or"
+ = Same time
~ = Right after the other
HIT CONFIRMS
s.lk, s.lk xx qcf+lk/qcb+lk (can EX)
c.lk, c.lp xx qcf+lk/qcb+lk (can EX)
s.mp, c.mp xx qcf+mk/qcb+mk (can EX)
BNB Confirm
j.hk, s.lk, s.lp xx qcf+lk/qcb+lk (can EX)
j.hk, s.mp, c.mp xx qcf+lk/qcb+lk (can EX)
j.lk, s.lp, s.lk xx qcf+lk/qcb+lk (can ex)
j.hk, s.lp~s.mp TC xx qcf+lk (can ex)
j.hk, f.hk, s.lk xx qcf+lk (can ex)
Punish Combo
s.hp, c.hp xx qcf+hp/qcb+hp, qcf+hk/qcb+hk
Counter Hit
c.mp, s.lk/s.lp xx qcf+lk/qcb+lk
s.lk, c.mp xx qcf+lk/qcb+lk
F.hk, c.mp xx qcb+lk
s.lp~s.mp TC xx qcf+lk
c.mp, c.lp xx qcf+lk
Anti Airs
b.hk xx qcf+hp, qcf+hk
c.hp xx qcf+hp, qcf+hk
j.mp, c.hp xx qcf+hp, qcf+lk
b.hk xx qcf+(MP+HP), qcb+HK, F+HK, qcf+lk
b.hk xx qcb+(mp+hp), qcf+hk, s.hk
Retribution Anti Airs
b.hk, c.hp xx qcf+hp, qcf+lk
c.hp, c.hp xx qcf+hp, qcf+lk
s.hk, qcf+hk
j.hk, c.hp xx qcf+hp, qcf+lk
EX Combos
j.hk, c.hp xx qcb+(mp+hp), j.hk, qcf+lk
j.hk, c.hp xx qcb+(mp+hp), qcf+hk, qcf+mk
c.hp xx qcf+hp, dp+PP (hold forward for both hits), qcb+lk
c.mk xx qcf+(lp+mp), c.mp xx qcb+lk, c.hp xx qcb+(mp+hp), qcf+mk, qcf+mk
V-Trigger Combos
VT1:
c.lk~c.mk TC VTC c.mp xx (HP+HK)x2
j.hk, s.hp VTC c.hp xx qcf+hp, qcb+hk, f.hk xx (hp+hk)x2
c.mp xx qcf+(lp+mp) VTC, dash, c.hp xx qcf+hp, s.hk xx d+hp+hk, qcf+mk
s.hp VTC c.hp xx qcf+hp, dp+PP (hold forward for both hits), qcb+lk, qcf+lk
c.mp VTC c.hp xx qcb+(MP+HP), s.hk xx (HP+HK), (HP+HK)x2
j.hk, s.hp VTC c.hp xx qcb+(mp+HP), j.hk, s.hk xx (HP+hk), B+(HP+HK)
s.hp VTC c.hp xx Qcb+(mp+hp), s.hk xx (hP+hK), B+(MP+MK), dash, B+HK, c.hp xx qcf+HP, qcb+lk, s.hk xx (HP+HK)
s.hp VTC c.hp xx qcf+hp, DP+PP (hold forward for both hits),
qcb+lk, f+hK XX (HP+HK), B + (HP+HK)
VT2:
c.mk xx qcf+(lp+mp) VTC c.hp, c.hp xx qcb+hp, dp+PP (hold forward for both hits), qcf+lk, qcb+lk
s.hp xx qcf+(lp+mp), dash, b.hk, c.hp xx qcb+hp, qcf+hk, qcb+mk
c.mp VTC c.hp xx qcb+hp, qcf+hk, s.hk xx hp+hk (or df hp+hk for meaty setup)
Super Combos
j.hk, c.hp xx qcf + hp, qcf+hk/qcb+hk xx qcfx2+p
j.hk, s.hp VTC c.hp xx qcf+hp, s.hk xx d+(hp+hk), qcf+hk xx qcfx2+p
j.hk, s.hp VTC c.hp xx qcb+hp, qcf+hk, s.hk xx hp+hk xx qcfx2+p
(MP+MK) j.hk, b.hk, s.hp VTC c.hp xx qcf+hp, s.hk xx (HP+HK), B+(HP+HK), qcfx2+P
(MP+MK) j.hp, s.mp, c.mp VTC s.hp, c.hp xx qcb+hp, qcf+mk, s.hk xx (HP+HK) xx qcfx2+P
Extra
c.mk xx qcf+(lp+mp), c.mp xx qcb+lk, c.hp xx qcb+(mp+Hp) VTC, late j.hp, dash, s.mp, c.mp xx qcf+lk, s.hk xx HP+HK
c.mk xx qcf+(LP+MP) VTC, c.hp, c.hp (1 hit) xx QCF+(MP+HP), f+hp, b+(MP+MK), j.lk, c.hp xx qcf+hp, f+hk xx HP+HK
s.hp, c.hp xx qcf+(MP+HP), f+HP, b+(MP+MK), j.lk, c.hp xx qcb+(MP+HP), j.hk, dash, f.hk, s.hk
j.hk, s.hp xx QCB+(LP+MP) VTC, c.hk xx d+(HP+HK), s.hp, c.hp xx qcb+HP, qcf+hk, s.hk xx (HP+HK)
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