Gael Kerchenbaum created this video to show how to export your displacement with the correct scale. The workflow is pretty simple and should work for all of the rendering engine. This is especially useful if you need to correct the scale of your model because it has been created in ZBrush. You should real size world object in order to get accurate shading in PBR rendering packages.
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Ostrich model is from Capsule Studio did by Gael Kerchenbaum.
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